Aoki Ookami To Shiroki Mejika Iv Genghis Khan Rare

Aoki Ookami To Shiroki Mejika Iv Genghis Khan Rare 4,6/5 2306 votes

Genghis Khan Aoki Ookami to Shiroki Mejika IV is the fourth game in the Genghis Khan series that began on the NES console and the second one on the Playstation console. Genghis Khan was the founder, Khan (ruler) and Khagan (emperor) of the Mongol Empire, the largest contiguous empire in history.

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Except people don't necessarily have a i8, and for that matter, this game is MASSIVELY more complex than one of the old spreadsheet strategy games of KOEI. (Not that I didn't love KOEI back before it became entirely about Dynasty Warriors.)The basic problem is that this game jumped from about 900 MB of RAM to 1.6 GB of RAM when it added India. This game is 32bit, I'm pretty sure, so you just can't go above 2 GB.The way that this game works, there are TONS of characters with individual data and the capacity to interact with one another that geometrically increases in complexity as more characters/territory is added.This is why, for example, you have a whole-world map in Europa Universalis, but it's also a map that basically halves the counties in a given country.

If you wanted to add land, you'd have to merge counties so that the total number of counties didn't go up that much more than it currently is.If you made a map that simply had Asia on it, cutting Europe off, it might work on the same scale. Or you could make a globe, but merge counties like I said before. But that is, again, a mod, not the base game. Originally posted by:Except people don't necessarily have a i8, and for that matter, this game is MASSIVELY more complex than one of the old spreadsheet strategy games of KOEI.

(Not that I didn't love KOEI back before it became entirely about Dynasty Warriors.)The basic problem is that this game jumped from about 900 MB of RAM to 1.6 GB of RAM when it added India. This game is 32bit, I'm pretty sure, so you just can't go above 2 GB.The way that this game works, there are TONS of characters with individual data and the capacity to interact with one another that geometrically increases in complexity as more characters/territory is added.This is why, for example, you have a whole-world map in Europa Universalis, but it's also a map that basically halves the counties in a given country.

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If you wanted to add land, you'd have to merge counties so that the total number of counties didn't go up that much more than it currently is.If you made a map that simply had Asia on it, cutting Europe off, it might work on the same scale. Or you could make a globe, but merge counties like I said before. But that is, again, a mod, not the base game.I understand, I really do.

Would it ever be possible though in say a CK3 that was perhaps more optimized or something? I don't do programming so I'll just hope that means what I think that means. Japan in CK II just wouldn't make sense, as it was basically isolated for the majority of its existance, only allowing the Chinese (and occasionally, the Portuguese) into there ports (which back fired for the most part as the Portuguese spread Christianity and Chinese Woku Pirates devastated ports in Kyushu and Shikoku) so the idea of the Japanese expanding outside of Japan is a little ridiculous so Japanese campaigns would essentially just be you sitting there managing your vassals for several hundred years. Originally posted by:Ok, I realize this is a bait post, but I'll respond anyway. Do you have any idea how huge China, not to mention Japan, would be on the map? It would be like the Indian expansion twice again, and would most likely melt some older hard drives. However, if you want Japan, there is a Japan mod on the workshop you can use.I haven't checked out that mod but it seems a bit weird to say 'it can't be done' and then say 'there's a mod for it'.Because there is no Europe in this mod.

It is entirely about Japan. The main problem with China, Japan, and India really is that the system that CK2 uses makes no sense for them. Feudalism was not something that existed in China and they were far too powerful for someone to invade them. One major Chinese city would basically be making as much money as every European city combined.

China had no castles because their cities were so large that they were basically untakeable for a very long time. It took the Mongols a hundred years to take over China. Ck2 was designed for a very specific kind fo game and the political structure of China and Japan just would not make sense here.Also it does not seem like you understand what makes CK2 a pain in the ♥♥♥ to run, it is not the graphics card. RAM is what is required because of the tens of thousands of calculations made each month. This problem is made more difficult by the fact that most people don't have that much RAM for gaming because almsot no other game uses it heavily.

Paradox would have to make a game designed for a minimum of 16 gigs of RAM to include all the land and characters that would be in China and Japan.

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