Fallout New Vegas Fco Not Working

Fallout New Vegas Fco Not Working 4,0/5 4166 votes

The best Fallout: New Vegas console commands. Tgm — God mode! Infinite health, unlimited ammo and encumbrance. And may not work if you don't have the expansion installed. I was curious if it was possible to get Tryout for New Vegas and FCO working together as when using them normally I end up with a lot of the red exclamation points of doom. Jump to content Fallout Adult Mods.

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Modding. Fallout Network.Welcome to, Your one stop for Modding EVERYTHING Fallout.Got a mod to share? Want to talk about Modding? Whatever it is, you can do it here!Weekly Posts. Request Wednesday - All Requests must go hereFILTER BY GAMERULES.Posts must be about Fallout / Modding.No Image Macros/Memes as posts.Editing console saves is not 'modding'.Comments not adding to discussion / flaming, will be removed.Use Descriptive Titles.

One word or vague titles will be removed.Posts asking questions that are answered in sidebar guides may be removed.Don't promote Piracy. This includes posting mods that were removed / taken down. Piracy is a ban, no warnings.Support posts without load orders (Not mod list) will be removed.Do not post the same mod/video more than once, with the exception of major updates.Posts promoting a released mod must link to the MOD, not a video.All request posts must be in the weekly sticky thread (Wednesdays). All others will be removed.POST FORMATTINGPlease use tags in your post titles for what game, and what you want to discuss! Each post MUST have a tag for which game you are posting about.FO4 - For Fallout 4FNV - For New VegasFO3 - For Fallout 3FO2 - For Fallout 2FO1 - For Fallout 1FOT - For Fallout TacticsF76 - For Fallout 76EXAMPLE: FNV New Vegas Fiend CompanionSpoilersPlease use spoiler tags for MAJOR game events. Minor spoilers should be expected here.Type Without quotes:'Mr House is actually an Alien who started the great war' (/spoiler)To get this:Useful linksExplore the Fallout Network- Reddits Fallout Home- Discussion Fallout 3- Discussion for New Vegas- Discussion for Fallout 4- For the early Fallout games- In depth discussion for everything lore relatedVisit our sister subreddit at! Yeah, do you have any other mods installed that mess with NPC faces?

Problem with FCO is that it actually changes the shape of the heads (the mesh) so eyes just don't fit them properly. The game is looking for the 'green' eye that fits FCO, but only finds a vanilla or other modded eye that doesn't fit the mesh.NMM is bad lol, but if you reinstall FCO and overwrite everything when asked, it should assign the right eyes to the NPCs. Unless you also use New Vegas Redesigned or something, then it's a bit more tricky.

Fear & Loathing in New Vegas. By EssArrBee with feedback from many others, rootsrat, WilliamImm, redirishlord, brainfever, tomtinBreeX, Kelmych and more that I can't remember ATMPrevious threads:The Fear and Loathing in New Vegas Guide is starting to take shape. I've put many hours the last few weeks into this guide, but I still have many more hours of work left before I am comfortable with the way it looks and works.This guide is going to be more like Skyrim Revisted and have an overhaul, quests, companions, armor, weapons. I started it to have of a STEP mandate feel, but the game is just to old for that.

That version of the guide is still around though, get it. Shout out to Neovalen for letting me steal his guide's style.:pA couple things I would like to happen:. A good name. I'd like it to match the Fallout Universe style. (Vault-Tec Guide to the Mojave.

Something like that but not lame). Fear & Loathing in New Vegas (or some other brilliant phrase from that movie). Pretty set on Fear & Loathing, just seems right. Plus, I can fill the guide with quotes from the book and movie. Remove the dependence on NMM for installing Unified HUD. Hopefully this is something that can be solved by the external installer in a future version of MO. Tannin is the man!.

Now using a mix of FOMM - Fork and MO. ​Be careful if using the MO/ FOMM method on your own, it has issues that you should know about and I have not the time to go into all of them, but I posted about it on page 19 of this thread. More mods: Quests will probably be first, then some more armor and weapons, maybe Imps Needs, and a couple good companions. Going with Project Nevada for overhaul of gameplay. Weapons of the New Millenia for guns ATM.

More Perks is now included to add to gameplay. Nevada Skies is in. The menu started playing nice with me. Electro City is in. Interior Lighting Overhaul is in. WMX is going in ATM, but have not tested WME. That will come one day, but I'm happy with WMX and am moving on to other things.

EVE is in now, does not need patching with Improved Sound FX, the patch is already included. All other patches are updated, see the changlog. I am starting with conflict resolution now. Kind of PITA to do when Bashed Patch can merge stuff around any patching you do on your own. Can be tedious and slow. Will start with Weapons and Armor to just get something patched as I move forward.

Companion Sandbox Mode is good. Will add it very soon when I pick a couple companions. Uncut Content will be after that. I'll probably add all of those at once. FNVEdit sections for people to solve conflicts, this requires so much time to go through the whole list, so I'm going to get the mod list grow a little more developed before jumping into this section.

Started on conflict resolution (for real this time I promise), done with a few sections, Ammo and Ingestibles. Working on Armor and Cells next. When done with Cell conflicts I will add a page with just the instructions for that section, it will probably be quite big since YUP is not used to forward fixes.

Lets hope some mod authors start using it like Skyrim authors use the UPPs. Also, need to sort out some Bashed Patch problems I'm having with some tags not merging mods from the top with priority instead mods that load later. Intro and post install sections need to be more indepth.

I'll start working on those parts soon. Added a bit of stuff to the intro, but I want it to have a bit more. Also the post install section probably needs some lovin'. I'll update the Bashed Patch section and then update from BOSS to LOOT when I get a more time to check out LOOT for the outro section.

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Texture Optimization Section: I did this once to the vanilla textures and I can't find the notes I took on what files should be left out. Thanks EssArrBee for the answer & thanks WilliamImm for the masterlist update. I'll do that immediately.edit: Outstanding, worked like a charm, I can see the new check boxes when rebuilding my bashed patch. You're a pretty good teacher, thank you.Hey, I've had good success so far with a variety of merged patches condensing some of your guide content, would it be helpful for me to list what I've merge together, or are you way ahead of me on that?Edited by redirishlord, 01 April 2014 - 08:12 PM. You can always list what you've merged.

I have an idea in my head of what works best from messing with the script, but it always helps to have someone else's ideas.Actually one of the reason I decided to start a new thread is to limit the info I get in one place so I don't lose it in tons of pages. I've been going through lots of the posts from that other thread and testing mods.At the moment I can't even get the game to start with my testing profile. There is some unknown conflict that I figure out while trying to add advanced recon thermal nightvision and advanced recon stealth armor.

When I figure it out I'm going to be so happy. I do have Delilah, Willow and Wendy Gilbert plus the better vanilla companions as well as the JIP command & companion sandbox. In fact I think I have pretty much your entire guide except for the fps wheel & dynamicam instead of your preferred version of same, oh and both hall of face & fco (in that order).Are you using LOOT to order your esp files? Maybe you're out of order?

Meh, Wrye would probably flag that for ya, I'm at a loss and less qualified a troubleshooter than you to boot.I hear you on needing a break, you've been patching like a madman, but you lost me with stick of truth;-)current install. I do have Delilah, Willow and Wendy Gilbert plus the better vanilla companions as well as the JIP command & companion sandbox. In fact I think I have pretty much your entire guide except for the fps wheel & dynamicam instead of your preferred version of same, oh and both hall of face & fco (in that order).Are you using LOOT to order your esp files? Maybe you're out of order? Meh, Wrye would probably flag that for ya, I'm at a loss and less qualified a troubleshooter than you to boot.I hear you on needing a break, you've been patching like a madman, but you lost me with stick of truth;-)current install. With the exception of that issue that seems to have been isolated to Beyond Boulder Dome, variations on my current list seem stable (although I haven't explored beyond Primm yet).

Wrye/BAIN seems well suited to tinkering with install tweaks, and even seems to include a 'profiles' option (although I haven't explored that as I don't mod compare/test like you STEP staff do).Excited to find the AUG, and a crossbow, but haven't yet. I did find a Colt 1849 Pocket revolver and enjoyed giving the Primm Gang the full Eastwood, they felt lucky but they were wrong.edit: I'm going to abuse this playthrough in the name of testing, I plan to restart a clean new save once the guide is more final.Edited by redirishlord, 02 April 2014 - 12:00 PM. Actually, one of the feedback threads is locked already. I'd prefer this one stays unlocked because some issues and suggestions don't warrent new threads. Let's handle this like how RELz threads are handled on the Bethsoft forums - when a certain number of posts is reached on the feedback thread, lock and start a new one (keeping important info from earlier threads along the way).@SRB, I haven't added Fallout Character Overhaul to the masterlist yet because I have no idea where you want the plugins from that to be, and you didn't provide userlist updating info for it.

What place would you recommend they go in the masterlist?

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